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Shadowrun returns best mods
Shadowrun returns best mods







So from the information we have as outsiders, they weren't the uncooperative giant evil one that some people want to paint them as. Ms had already allowed the backer DRM free version despite the original contract. I don't see fan pressure as having affected MS' decission.įrom the disappointing way HBS had handled the communication of the DRM issue, I have no reason to believe they would have tried to renegotiate with MS if there hadn't been fan backlash. interesting discussion, if it ever came up. Explaining to shareholders how you are insisting that people use a competitor's product would be an. *From MS's perspective it surely has to be seen as stupid to subsidise a competitor (steam) due to an insistence on DRM and I'd suspect that was the deciding factor. Would also be good for GOG if it's accepted (which it surely has to be) since it would technically get Microsoft on board there, and apart from LucasArts and maybe 2k they'd be the biggest catch left for them. Whatever the case* it's certainly good to see. Not sure that that made much difference- while I'm sure HBS got a lot of pressure on it it had to be OKed by MS, and any pressure they were getting on the issue would be a minute drop in the bucket whether from fans or from HBS.

shadowrun returns best mods

3) White Knight Chronicles International Edition - PS3 - 525+ hoursĤ) Hyperdimension Neptunia - PS3 - 80+ hoursĥ) Final Fantasy XIII-2 - PS3 - 200+ hoursħ) Hyperdimension Neptunia mk2 - PS3 - 152+ hoursĨ.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)ġ1) Star Ocean: The Last Hope International - PS3 - 750+ hoursġ2) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hoursġ7) Project CARS Game of the Year Edition - PS4 - 120+ hoursġ9) Hyperdimension Neptunia Victory - PS3 - 238+ hoursĢ0) Final Fantasy Type-0 - PS4 - 58+ hoursĪnd just goes to show that fans voicing their opinion can make a difference









Shadowrun returns best mods