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For a game that spends so much time in combat, this is a real shame. If the AI wasn't so mind-bogglingly stupid it could be even better.Īs it stands, however, combat is a nicely animated experience that lacks any real depth. Timing would become important - maybe even aiming. If the parry window were smaller this could easily be remedied. It's still fun, mind you, because those critical combo moves look really cool, but there's so little skill involved for an action title that I can't help but feel disappointed.įor all its appearance of action combat, it really boils down to just parrying all the time and making sure to use your attack button right afterwards.
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The system of parrying and responding with critical combo moves is extremely simple and while it's all impressively fluid I wish there were more depth. Occasionally an enemy will simply stand there, all by himself, not doing anything at all until you kill him. Sometimes they'll all go for you at once, and sometimes they'll just stand around while you slaughter them one by one. The fights tend to be quite visceral but the AI is often simply terrible. The reason for this paradox? That's a bit complicated. In short, the combat is both fun and unsatisfying. sex and walk off with millions.” The game also contains the words “f**k” and “sh*t.” (spoken in both English and French).Combat is certainly a step up from previous Assassin's Creed games, though it has a long ways to go before I'd call it "great." The dialogue contains a variety of sexual material/innuendo: “King Louis filled the place with whores to keep his men from turning tail,” “ere you are banging my sister behind my back,” “Don't flog the bishop again, lads,” “hey spend 20 minutes simulating.
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Cinematic cutscenes depict additional blood splatter on characters' bodies and/or clothing, along with more intense acts of violence: an unarmed prisoner getting his throat slit a man getting shot in the head at close range a man getting bludgeoned in the head with a cleaver. Players can also engage in swordfights with armed soldiers, resulting in depictions of impaled characters and occasional slow-motion effects large blood splashes appear when enemies are injured.
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Most missions require players to find, stalk, and kill enemies with a variety of weapons (e.g., muskets, handguns, bayonets, tomahawks). This is an action-adventure game in which players assume the role of Desmond, an assassin who must revisit the lives of his ancestors during the American Revolutionary War.
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